As Design Lead at Microsoft Victoria, my responsibilities included designing experiences and prototypes for practical, aspirational, and entertainment experiences. HoloLens is an optical headset that creates world locked holograms in real 3D Space. My day to day tasks included creating UX flows, interaction models, feature sets, designs, pitches, and demonstrations. Our team created several experiences for HoloLens that included explorations into core functional interactions such as text entry, voice command, and confirmation actions. On a more experiential immersive front we created several prototype games that dynamically adjusted their rule sets based on the real world environment.
PRIMARY CONFIRMATION INTERACTIONS
Part of my job was to come up with reliable and intuitive user interactions utilizing hand and finger gesture, voice command, eye tracking, tap, nod, and touch. [The above image was from a another team on HoloLens, but does represent exactly the interaction challenges my team was also working to solve].
NFL IN YOUR LIVING ROOM
One of the projects that I was a part of was coming up with compelling ways to bring a new viewing experience to the NFL. Our team was responsible for the early explorations into NFL in your living room which focused on bringing the intensity of a stadium event into your own home.
In addition to bringing the stadium to the home, we were also exploring ways to augment and customize the presentation - allowing users to gain insights into specific players with up to date information on demand.