

NEED FOR SPEED: PROSTREET
Electronic Arts
Lead Interface Artist
2007
As a Lead Interface Designer at Electronic Arts, my responsibilities included coming up with the look+feel for front ends and menu systems of several games including NFS PROSTREET. In addition to that I led a team of 3 other artists and worked directly with a team of 10 programmers to implement the UI. Other tasks involved font work, iconography, and vehicle livery creation .






LIVERY DESIGN
I created several car liveries for various ingame competitor cars. The Apex Glide logo was based on curvalinear forms indicative of drifting.
