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Need For Speed: ProStreet

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Project details

Client: Electronic Arts
Date: 2007

As a Lead Interface Designer at Electronic Arts, my responsibilities included coming up with the look+feel for front ends and menu systems of several games including NFS PROSTREET. In addition to that I led a team of 3 other artists and worked directly with a team of 10 programmers to implement the UI. Other tasks involved font work, iconography, and vehicle livery creation .