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Smash+Grab
Smash+Grab

SMASH+GRAB

United Front Games

UX Director

On SMASH+GRAB I was the User Experience Director in charge of running the UI/UX/Presentation Department, a team of 8 [Artists + Programmers]. Daily responsibilities included managing the UI/UX feature set, design, wireframes, user flow, team scheduling, mentoring, career planning, and team morale.

 
Smash+Grab
Smash+Grab
Smash+Grab
Smash+Grab
Smash+Grab